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Dan's Top 19 RPGs - #4 - Fate

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Fate was a way harder game for me to "get" than I thought it would be. I suspect if I'd never gamed before it would have been a lot easier.

There's a ton of blogs and reviews that can give you all the details of Fate. I'm going to talk about the Fate Accelerated version where I finally grokked the game. Fate Accelerated and Fate Core are officially the same game, but there are some definite differences.

Fate uses Fate dice - six sided dice with two plusses, two minuses, and two blanks. You roll four of them and add them together - adding various modifiers as well, but the dice give a range of -4 to +4. You're trying to beat some difficulty. It sounds pretty traditional.

Here's where it diverges. Fate Core gives your character traditional skills like shooting, piloting, etc. Fate Accelerated goes for approaches - how you do something, Are you forceful? Are you sneaky? Both a wizard and a warrior can be forceful. But your aspects and stunts give more defin…

Actual Play: One in Darkness Part 1

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Do you think I care if there was just beer in that keg? I know what's in it. I know what you've been doing all this time, how you got those clothes and those new cars. You've been telling Ma that you've gone into politics, that you're on the city payroll. Pat Burke told me everything. You murderers! There's not only beer in that jug. There's beer and blood - blood of men!- Mike Powers, The Public Enemy

Based on the adventure of the same name by Doug Lyons with L. N. Isynwill, contained in the Chaosium anthology The Great Old Ones.
Setting: Boston; Wednesday, April 20, 1921

Characters:
Earl Crowley - Antiquarian settled in ArkhamJordaine Furst - Strasbourg-born Great War spy for FranceFredrick Tardiff - Great War veteran, Kingsport artist
Summary: After some unpleasant bouts with madness in New Orleans, Crowley and Tardiff had spent the previous two months undergoing psychiatric care. In the interim, the chaos of the early days of Prohibition had seem an incr…

Dan's Top 19 RPGs - #5 - Cthulhu Dark

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Cthulhu Dark is without a doubt the briefest game in this list. The rules take up two pages and that includes examples. I'm going to do something a little weird and reproduce the essentials of the first page of the rules. You can see a the full rules of the first incarnation of the rules at http://catchyourhare.com/files/Cthulhu%20Dark.pdf. You can purchase the newest version at RPGNow which includes lots of campaign settings, interpretations of the rules, adventures, etc.


Your Investigator
Choose a name and occupation. Describe your Investigator. Take a green Insight Die.

All dice, including your Insight die, are six-sided.

Insight
Your Insight shows how far you can see into the horror behind the universe. It starts at 1.

When you see something disturbing, roll your Insight Die. If you get higher than your Insight,
add 1 to your Insight and roleplay your fear. (This is called an “Insight roll”.)

Is your Insight real? Can you really see a deeper truth? Or is it just insanity? Someti…

Dan's Top 19 RPGs - #6 - Ghostbusters

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Fire and brimstone coming down from the skies! Rivers and seas boiling!
Forty years of darkness! Earthquakes, volcanoes...
The dead rising from the grave!
Human sacrifice, dogs and cats living together... mass hysteria! - Dr. Raymond Stantz, Dr. Egon Spengler, Winston Zeddemore, Dr. Peter Venkman



I think every "Top N" list needs at least one or two "WTF?" entries. Yes, I am absolutely serious, I put West End Games' old Ghostbusters near the top of my Top 19 list.

Funny story. At least to me. When Wizards of the Coast first released their Star Wars RPG there was a lot of criticism about it being "D&D in space" due to using the d20 rules. While the d20 incarnations weren't my favorite (though I do think they got it right near the end of their license with Saga Edition), I always got a chuckle out of that criticism. By that standard, West End Games old Star Wars RPG, much beloved, could be considered "Ghostbusters in space".

For people fa…

Dan’s Top 19 RPGs - #7 - Advanced Dungeons & Dragons

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This was one of the tougher games for me to place. For a long time, Advanced Dungeons & Dragons was the main game I played. I’m going to commit some old-school heresy and link the first and second editions of the games together - though there certainly was some stylistic changes, AD&D 2nd edition was more a change along the lines of editions of Call of Cthulhu than the leap between AD&D and Dungeons & Dragons 3rd edition. One could even make the argument of linking AD&D and B/X D&D but given the number of differing assumptions between the two parallel game lines, I’ve chosen not to do that - though truth to tell, my groups, like most, happily cross-pollinated between the two lines - but we usually preferred AD&D.

What was it about AD&D? I think what I liked about it was that it was a dense game. The early books were tomes you could explore. It was a crunchy game - notAftermath crunchy but compared to B/X D&D there was a lot to the game. I don’t kn…

Actual Play: Tell Me, Have You Seen the Yellow Sign? Part 3

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I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask.  ― Robert W. Chambers, The King in Yellow

[Part One] [Part Two]


Setting: New Orleans, LA; Tuesday, February 1 - Saturday, February 5, 1921
Characters:Earl Crowley - Antiquarian settled in ArkhamJordaine Furst - Strasbourg-born Great War spy for FranceFredrick Tardiff - Great War veteran, Kingsport artist Summary: Hearing Fowler and Papa Screech back in the estate, the investigators exercised stealth. Crowley and Tardiff prepared to burn the side of the teleportation portal on the estate side of the gate while Furst snuck upstairs to see if there was anything worth seeing.

Upstairs she did find something rather disturbing behind a locked door (which she easily picked) - a shrine to his dead wife and daughter, with a copy of The King in Yellow as wel…

Dan’s Top 19 RPGs - #8 - RuneQuest

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RuneQuest is a game I’d love to get a bit more time playing. The first version I picked up was the Avalon Hill-published, Chaosium-produced 3rd edition of the game. For many, if not most people, RuneQuest is equivalent to Glorantha, the default setting of the game. However, the 3rd edition took place on a fantasy version of Earth, with Glorantha detailed in a book in the boxed set.
My own experience with RuneQuest is in using it as the rules for a fantasy version of Earth, with the PCs being either Vikings or Lenape Native Americans, covering a fictional colony set up by Vikings in Manhattan around 1000 AD. It featured evil dwarfs, dragons, and lots of violence. It was a lot of fun. If it went much longer I think I would have thrown in some ninjas and dinosaurs... We actually used a fairly crunchy version of the rules, as designed by Nash and Whitaker for Mongoose Publishing, a set of rules that became the basis for The Design Mechanism’s RuneQuest 6th Edition and later Mythras. Chaosi…